Now showing items 1-20 of 28

    • Al Hijrah Museum- Journey of Light

      Refaat, Ahmed Mohamed; Ajaj, Danyah; Architecture
    • Art and Craft Center

      Ragab, Tarek; Alam, Yasmina; Architecture
      This project is about the importance of the return to traditional handicraft practice , Those crafts were buried due to the emergence of technology and the industrial revolution, Which led to a gap between the present and the past. Therefore, we need a place dedicated to learning and practicing those crafts, which were found primarily to satisfy the human need,Not only that, but it also helps to understand tactile perception, production of emotional values and creative need in humans .Which we lost most of them in the technological explosion these days. The main purpose of this center is to create a local platform for everyone who has a handcraft and display it and to teach new generations about traditional crafts to acquire and exchange knowledge and create new job opportunities .
    • Advanced Educational Hub

      Fekry, Mohammed; Alaaeddine, Reem; Architecture
      This project was chosen to introduce a different educational system by combining education with entertainment to make the path to education more durable and teach children physical and psychological independence from early ages.
    • Enhancing Human Experience as a Key Factor to Encourage Walkability in Neighborhoods

      Mohammed, Mohammed F. M.; Hariri, Ghadeer; Master of Science in Urban Design
      This research investigates the approach for encouraging walkability in neighborhoods by enhancing the human experience of the outdoors. The research is focused to explore this relationship in the context of Jeddah, Saudi Arabia. In that sense the research firstly explored different literature reviews for the notion of walkability in neighborhoods, its importance, the different indicators that encourage walkability and it was concluded in chapter two with the walkability framework that has 7 categories; safety, infrastructure, comfort, convenience, density, diversity, and outcome, and 22 subcategories, to be followed with exploring the notion of human experience, its definition and type, and its relation to the urban design and it was concluded in chapter three that human experience has three types; physical experience, mental experience, and emotional experience. The research went through a mix of qualitative and quantitative research methodologies; structured interviews to 9 experts in the field of urban design, and surveys for 50 people who practice walking in neighborhoods. It resulted in weighing the importance of the 7 walkability categories and 22 sub-categories. Furthermore, it linked the 59 walkability indicators with the different types of experience. The final framework of Walkability and Human Experience is meant to show the strongest and most influential walkability indicators that positively affect human experience of its different types. It links each indicator to the three types of experience solely, so it gives a clear understanding of how much the indicator is related to the type of experience (shown as a percentage). The framework will aid and assist planners, officials, and decision-makers by allowing them to choose the most effective walkability indicators in enhancing human outdoor experience.
    • Dakkah Arts and Crafts Center

      Samy, Prof. Dr. Abeer; ALJUAID, WEJDAN; Architecture
    • Wasl Transportation Hub

      Refaat, Ahmed Mohamed; Hoque, Nawal; Architecture
    • Advanced Educational Hub

      Mohammed, Mohammed F. M.; Alaaeddine, Reem; Architecture
      This project was chosen to introduce a different educational system by combining education with entertainment to make the path to education more durable and teach children physical and psychological independence from early ages.
    • Towards Bright Future

      Moumani, Kholod; Alkendi, Omaima; Architecture
      an Orphanage to take care of orphans in a suitable place to live in and feel like a family, so they will grow up as brothers to take care of each other with the presence of the vocational instructor and enable them to realize their full potential through promoting programs
    • The Hyperloop Museum - Jeddah Car Museum & Arena

      Refaat, Ahmed Mohamed; Haddad, Manar; Architecture
    • Healing center in allith

      Mohammed, Mohammed F. M.; Alzhrani, Ghaida; Architecture
      The major goal of this study is to gather information for the creation of a therapeutic facility. Studying the hot springs and their history comes after looking for great architects who have worked on projects similar to this one, after defining the project statement and the chosen city, defining the project's vision and its relevance to the Saudi Vision 2030, providing supporting case studies, and analyzing all priorities. Hot springs are regarded as one of the most significant geographical features that offer significant advantages for treating a variety of diseases as well as providing relaxation through the inhalation of water vapor. Such a project needs to be thoroughly researched in all of its facets and all requirements must be carefully considered. The creation of an unique project in Saudi Arabia will start with this research. According to the Tourism Vision 2030, it will support in enhancing national tourism.
    • Harmony Haven Music Academy

      Refaat, Ahmed Mohamed; Dowaydari, Basma; Architecture
      Process streamlining, improved design communication, and user experience simulation are all goals of architects. As a result, the knowledge-based society in architecture encourages experimentation and creativity while simultaneously promoting the efficient and ecological production of physical environments. The architectural idea for a music academy is also investigated in this abstract as a case study within the context of a knowledge-based society. The Music Academy is an example of how architecture can adopt the ideas of a knowledge-based society by embracing technology, interdisciplinary cooperation, and creative design approaches. This project emphasizes the value of developing areas that encourage creativity, offer excellent acoustics, and aid budding musicians' educational journeys. In the end, the knowledge-based society in architecture brings new chances and difficulties to those working in the field. In order to accept this paradigm shift, architects must develop a flexible and collaborative attitude, cross conventional barriers, and recognize the value of knowledge-sharing and creativity. Only by undergoing these changes will the architectural profession be able to continue to progress and better society
    • DAR: Museum of Arabic Language

      Refaat, Ahmed Mohamed; Al Ansari, Dania; Architecture
    • Hayy - Jeddah Cultural Hub

      Refaat, Ahmed Mohamed; Bindagji, Rahaf; Architecture
    • Ajyal Art Hub

      Refaat, Ahmed Mohamed; Mustafa Salih Elfadul, Gaidaa; Architecture
      A multiplex community hub that connects society with the art archive as the medium and aims to be a space for creative and artistic activities. The cultural hub not only exhibits the Hijazi culture but also creates an interactive environment, where visitors will get engaged and experience firsthand— making the entire experience more memorable and enjoyable.
    • Culinary Art Academy

      Ragab, Tarek; Shuailah, Alya; Architecture
    • knowledge-based City and vibrant society: METAVERSE Hub for Technology and Innovation

      Refaat, Ahmed Mohamed; Alharbi, Nouf; Architecture
      In 2030 vision, Saudi Arabia will be one of the countries that has many centres and hubs for gaming and E-sports. The vision for E-sports includes 3 main objectives that have a direct impact on citizens, the private sector, fans and professionals of games and E-sports around the world, which is to raise the quality of life by improving the players’ experience, providing new entertainment opportunities, and achieving an economic impact by contributing to the gross domestic product by about 50 billion riyals directly and indirectly. Also the creation of 39,000 new direct and indirect job opportunities by 2030, providing the foundational environment for developing competencies, and aiming to reach global leadership and enhance the Kingdom’s position on the international arena, through the production of more than 30 competitive games Globally in the Kingdom’s studios, and reaching the top three countries in the number of professional E-sports players.
    • Headquarters of “NAQWA” organization for farming

      Refaat, Ahmed; hannawi, Ahad; Architecture
      The research paper will introduce the theme that is followed in the capstone. projects for the fall semester of 2022. It will include the definition of the theme which is a knowledge-based city, the foundation of a knowledge-based city, its attributes, and its formation. In addition to a vibrant society definition and its principles. in Addition to the architectural process for the project and the schematical designs.
    • The New Era of Al-ula

      Nayer, Aida; alahdal, Dalia; Architecture
    • Knowledge-Based Vibrant Society: Astro-Mania Museum and Training

      Refaat, Ahmed Mohamed; Sharara, Shahinaz H.; Architecture
    • Rebirth of Al-Qarah Mountain, Al-Ahsa, Saudi Arabia: Rock resort.

      Mohammed, Mohammed F. M.; Alorabi, Asayil; Architecture
      The main objective of this research is to collect information about a mountain resort. Beginning with the project statement and the selected city, describing the project vision and how it relates to the 2030 Saudi Vision, and looking for inspiring case studies of similar projects. The mountain resorts became popular these years in Saudi Arabia especially after launching Alula region's hotels and resorts which received widespread echoes in the tourism sectors, it's an idea to connect us with nature by preserving the natural elements as the main elements of the project. Such a project needs to be thoroughly researched with regard to its all aspects such as structure, design, accessibility, etc... to be successful.