Exploring the Maze: A Comparative Study of Path Finding Algorithms for PAC-Man Game
Subject
Artificial IntelligenceSearch Algorithms
Path Finding, PAC-MAN Game
Video games
Costs
Social networking (online)
Heuristic algorithms
Virtual environments
Games
Date
2024-03-21
Metadata
Show full item recordAbstract
Artificial Intelligence (AI) has become an integral part of our lives, finding applications across various industries. Search algorithms play a crucial role in AI. This paper focuses on the comparison of different search algorithms within the context of path-planning in the UC Berkeley’s PAC-Man’s game. The algorithms under consideration include Depth-First Search (DFS), Breadth-First Search (BFS), Uniform Cost Search (UCS), Iterative Deepening Depth First Search (IDDFS), and A⇤ Search. The objective is to identify the most effective algorithm in terms of path-finding performance. The study’s findings reveal that the A⇤ search algorithm outperforms the others in terms of score, cost, and node expansion, making it the most suitable choice for finding the shortest path in the PAC-Man’s game.Department
Electrical and Computer EngineeringPublisher
IEEEae974a485f413a2113503eed53cd6c53
10.1109/LT60077.2024.10469459